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Episode
Guide > Season Two >
Crackers Don't Matter
OAD:
April 7, 2000
Written
by: Justin Monjo
Directed
By: Ian Watson
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Summary:
Roaming
the Uncharted Territories, hunted by Scorpius, the crew need every
advantage they can get. A blind alien, named Traltixx, offers to
make modifications to Moya that will render the ship invisible to
Peacekeeper scans. Of the crew, only Pilot and John seem wary of
Traltixx's offer, but their concerns are ignored and Moya heads
off to the alien's conversion yards. The journey forces the ship
to pass near a cluster of pulsars which are known to affect lesser
species' cognitive abilities. The crew is assured that they certainly
wouldn't be affected and the ship will pass through the system without
incident.
Almost
immediately everyone's personalities start to change. It is subtle,
at first, but a sense of distrust develops between the crew. One
of the manifestations of the changing character is the hoarding
of crackers. Nearly everyone thinks the others are stealing more
than their share of the tasteless food rectangles. Then, D'Argo
and Chiana become paranoid, accusing John and Zhaan of plotting
against them. Aeryn and Rygel join forces, barricading themselves
with the crackers in command while Pilot slowly looses his mind.
Zhaan, the light loving plant, isn't paranoid like the others, but
she is occupied by the constant pleasures the light produces. The
only one of the bunch not affected is Traltixx, whose blindness
conveniently protects him from the light's effect.
With
the crew distrusting each other and obsessed with protecting their
share of crackers, mayhem and chaos reign on the ship. It turns
out the light from the pulsars is not causing the strange behavior
of Moya's crew - it's Traltixx. He is intent on making light and
his effect on the crew is simply keeping them out of his way. Of
the crew, only John maintains some sense of reality. He is less
effected by the light because he is "deficient." He has
the worst eyes of anyone on the ship and that deficiency protects
him, somewhat, from the lights effect. It is up to John to subdue
his crew mates and destroy Traltixx before everyone goes insane.
Analysis:
With
Farscape's newfound emphasis on death, the show really needs a good
old fashioned farce to liven things up. Well, twisted as it may
be, Cracker Don't Matter is just what the doctor ordered. Bizarre,
hilarious, and disturbing are all terms that come to mind with this
dark humor episode. CDM is filled with unusual visuals - Aeryn joining
forces with Rygel; D'Argo and Chiana trying to steal John's module;
Scorpy showing up dressed in a Hawaiian shirt; and John blasting
crackers with a pulse gun. The method by which John saves the day
is classic Farscape and will have scapers talking for years to come.

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